Getting sniped from an unknown angle and yelling “he’s up there!” won’t win you rounds. Learning vertigo callouts is the fastest way to level up your CS2 comms on one of the most vertical maps in the active duty pool. Below, we break down every important callout on Vertigo — from A site to B site, mid, and everything in between.

Why Vertigo Callouts Matter
Vertigo is unique. You’re playing on a skyscraper under construction, with tight sightlines, deadly drop-offs, and two bomb sites stacked on different levels. Miscommunication here doesn’t just lose rounds — it gets your entire team wiped by a single AWPer holding an unexpected angle.
Solid callouts help you:
- Relay enemy positions instantly without describing them
- Coordinate executes with smokes, flashes, and molotovs
- Trade kills faster by knowing exactly where your teammate died
- Predict rotations based on where enemies were last seen
If you’re new to competitive comms, check out our broader breakdown of all official CS2 maps to see how Vertigo compares to other pool entries.
Vertigo Map Overview
Vertigo has two bomb sites on completely different levels of the building. A site sits on the main floor near CT spawn, while B site is one floor below, accessible only via ramps and stairs. This vertical design creates callouts you won’t find on any other map.
Key zones you must know:
- CT Spawn (top)
- T Spawn (bottom)
- A Site
- B Site
- Mid
- Ramp
- Stairs
A Site Callouts

A site is the most contested area on Vertigo, sitting close to CT spawn with multiple entry points.
Core A Site Callouts
- A Site – The main plant zone, marked by the crane and construction beams
- A Ramp – The long ramp Ts push up from mid to reach A site
- Ramp Room – The room at the top of A ramp, right before entering site
- Elevator – The elevator shaft on the CT side of A
- A Default – Standard bomb plant spot near the middle of the site
- Back Site – Deeper corner of A near CT spawn
- Sandbags – The stacked sandbags Ts use for cover after entering
- Truck – The construction truck sitting on A site
- Dumpster – The green dumpster near the ramp entry
- Barrels – The oil barrels used as common hiding spots
- CT Spawn – Where CTs spawn, directly connected to A site
- Heaven – The elevated position overlooking A site (a nasty AWP angle)
A Site Pro Tip
Always call “one A ramp” instead of “one pushing up” — the ramp is such a specific chokepoint that ramp-specific info changes how your team rotates.
B Site Callouts

B site sits underneath the main level, forcing Ts to commit to long routes with limited flash coverage.
Core B Site Callouts
- B Site – The plant zone one level below A
- B Stairs – The stairs Ts descend to reach B
- B Plat / Platform – The wooden platform on B where the bomb often lands
- B Halls – The tight hallway leading into B from mid
- Toxic – The cramped corner in B where CTs often hold (very close angle)
- Radio – The radio room near B, a strong CT hold
- T Stairs – The stairs on the T side leading up to mid
- T Ramp – The ramp leading from T spawn toward B halls
- Back Plat – Behind the platform, common lurk spot
- Window – The window overlooking B from a higher angle
Pro tip: When calling B, always specify the level. “One B” is useless — say “one toxic” or “one back plat” so your teammates know exactly where to pre-aim.
Mid Callouts

Vertigo’s mid is the central artery connecting T spawn to both sites. Winning mid usually means winning the round.
- Mid – The open area connecting T spawn to A ramp
- Mid Doors – The double doors separating mid from the rest of the map
- T Mid – The T-side portion of mid, closer to T spawn
- CT Mid – The CT-side portion, near A ramp
- Scaffolding – The construction scaffolding in mid
- Tarp – The blue tarp used as visual cover
- Nothing – The pit/hole in mid (falling here = death)
- Kitchen – The small side room off mid
- Window – The opening looking down into mid
T Spawn and Ramp Callouts
- T Spawn – Where Ts start each round
- T Ramp – The ramp leading up from T spawn toward mid
- Headshot – The head-height angle CTs can peek from ramp
- Cubby – The small nook off T ramp for hiding
- Back T – The rear area of T spawn, common save spot
CT Spawn and Rotation Callouts
- CT Spawn – Where CTs start
- Connector – The passage connecting A and B for CT rotates
- Heaven – Elevated angle overlooking A (mentioned above but crucial)
- CT Ramp – The rotation ramp between sites
- Kitchen – The small connecting room CTs use to reposition
Quick Callout Reference Table
| Callout | Location | Common Use |
|---|---|---|
| A Ramp | Main T push route to A | “Two pushing A ramp” |
| Ramp Room | Top of A ramp | “One holding ramp room” |
| Heaven | Elevated A angle | “AWP heaven” |
| Elevator | CT-side A | “Lurker elevator” |
| Toxic | Tight B corner | “One toxic, need util” |
| B Plat | B bomb spot | “Bomb on plat” |
| Nothing | Mid pit | “Don’t fall nothing” |
| Scaffolding | Mid cover | “Smoke scaffolding” |
| Connector | CT rotation path | “Rotator connector” |
Common Mistakes New Players Make
Even players who know the callouts mess up their comms. Avoid these traps:
- Being too vague – “He’s on A” tells your team nothing. Say “one truck, low HP.”
- Over-talking during clutches – Your IGL needs silence to make the call.
- Using outdated callouts – Some Vertigo callouts changed between CS:GO and CS2, so double-check with your team.
- Not calling utility usage – Always say “smoked mid” or “molly ramp” so teammates know the map state.
Vertigo Callouts vs Other Maps
Vertigo’s vertical design makes its callouts more spatial than most. Compare it to the sprawling paths of our full dust2 callouts guide or the tight corridors detailed in our nuke callouts breakdown — Vertigo lives and dies on height calls (ramp, stairs, heaven, plat).
If you want to compare with the newest active duty map, we also have a full ancient callouts reference that shows how differently mid-focused maps work.
Bonus: Vertigo Souvenirs and Skins
Playing Vertigo also unlocks some of the coolest souvenir loot in the game. Notable drops come from tournaments held on this map — you can browse the full rio 2022 vertigo souvenir package skins and the copenhagen 2024 vertigo souvenir package skins for a look at what pros played with. Fans of map-themed drops should also check out the 2021 vertigo collection for its unique arts.
Building your loadout for Vertigo? An awp is king for holding A ramp and mid, while a fast-firing ak-47 shreds through the tight B halls.
Final Thoughts
- Play deathmatch on Vertigo – Get muscle memory for angles and callouts simultaneously.
- Watch pro POVs – Listen to how IGLs communicate on Vertigo in majors.
- Practice with a five-stack – Repetition with the same team locks in shared vocabulary.
- Bind quick messages – Set radio commands or binds for common calls like “need util” or “rotating.”
Nail these callouts and you’ll transform from a silent liability into the teammate everyone wants in their queue. Ready to gear up? Browse the full range of cs2 skins on cs2.ad to grab a loadout worthy of your new callout mastery — and check our other map guides on blog.cs2.ad to b