Change CS2 Viewmodel: Change FOV & Gun Position

how to change viewmodel cs2

Want a cleaner screen, better target visibility, or to match your favorite pro’s setup? This guide covers every way to edit your CS2 viewmodel—through the in-game menus, console commands, smart binds, autoexec, and even a Workshop tool—plus tested ranges, presets, and troubleshooting. Updated for September 2025.


TL;DR: Quick Commands Cheat-Sheet

# Core viewmodel controls

viewmodel_fov 60           // up to 68 (higher = smaller gun, more space)

viewmodel_offset_x 0       // -2.5 to 2.5 (left/right)

viewmodel_offset_y 1       // -2 to 2 (near/far)

viewmodel_offset_z -1      // -2 to 2 (down/up)

# Presets (also available in Settings)

viewmodel_presetpos 1      // Desktop

viewmodel_presetpos 2      // Couch

viewmodel_presetpos 3      // Classic

# Handedness & toggle

cl_righthand 1             // 1 = right hand, 0 = left hand

bind h “switchhands”       // default “H” toggles hands

Tip: Use 68 FOV + small/low offsets for maximum screen real estate (great for riflers). Use lower FOV if you want the weapon bigger/closer.


Method 1 — Change Viewmodel in Settings (No console needed)

  1. Settings → Game → Item
    • Preferred Viewmodel Handedness: Right or Left
    • Viewmodel Position: Desktop / Classic / Couch (these set X/Y/Z presets)
  2. Settings → Keyboard/Mouse → Weapon Keys
    • Switch Viewmodel Left/Right Hand → bind a key (default is H).
  3. Hop into an offline match and fine-tune until it feels natural.

When to use presets:

  • Desktop (Preset 1): Balanced for typical desk distance.
  • Classic (Preset 3): Old-school CS feel.
  • Couch (Preset 2): For players who sit farther from the screen.

Further read: What is Subtick in CS2?


Method 2 — Change Viewmodel with Console Commands

Enable the console in Settings → Game → Enable Developer Console, then press ~.

The 4 commands you actually need

  • viewmodel_fov — how far your hands/gun appear from the camera.
    Default: 60. Max: 68 (popular: 62–68).
  • viewmodel_offset_x — horizontal position. Range: -2.5 to 2.5.
  • viewmodel_offset_y — forward/back. Range: -2 to 2.
  • viewmodel_offset_z — vertical (up/down). Range: -2 to 2.

Recommended starting points (copy/paste)

Minimal & clear (great all-rounder):

viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 0; viewmodel_offset_z -2

Centered classic (transitioning from default):

viewmodel_fov 60; viewmodel_offset_x 0; viewmodel_offset_y 1; viewmodel_offset_z -1

Left-hand main (for left-eye dominant players):

cl_righthand 0; viewmodel_fov 64; viewmodel_offset_x -1.5; viewmodel_offset_y 1; viewmodel_offset_z -1.5

Camera FOV vs Viewmodel FOV:

Changing true camera FOV (e.g., fov_cs_debug) requires sv_cheats 1 and is for private/offline servers only. For matchmaking, adjust viewmodel_fov instead.

Further read: What is Rubberbanding in CS2?


Handedness: Right ↔ Left (and why it matters)

  • Default toggle key: H
  • Console toggle: bind h “switchhands”
  • Force right/left: cl_righthand 1 (right), cl_righthand 0 (left)

Left-eye dominant or peeking certain angles? Swapping hands can reduce model obstruction on tight corners.

Want step-by-step with screenshots? See our dedicated guide: How to change to left hand in CS2.


Make It Stick: Binds & Autoexec

1) Useful binds

Toggle between two full viewmodel styles:

alias vm_clear “viewmodel_fov 68; viewmodel_offset_x 2; viewmodel_offset_y 0; viewmodel_offset_z -2”

alias vm_classic “viewmodel_fov 60; viewmodel_offset_x 0; viewmodel_offset_y 1; viewmodel_offset_z -1”

alias vm_toggle “vm_state1”

alias vm_state1 “vm_clear; alias vm_toggle vm_state2; echo Viewmodel: CLEAR”

alias vm_state2 “vm_classic; alias vm_toggle vm_state1; echo Viewmodel: CLASSIC”

bind v “vm_toggle”

bind h “switchhands”      // quick left/right swap

2) Save to autoexec.cfg

Create autoexec.cfg in your CS2 cfg folder (Windows default):

…\Steam\steamapps\common\Counter-Strike Global Offensive\game\csgo\cfg\

  1. Put your commands (including binds) in autoexec.cfg.
  2. In Steam → CS2 → Properties → General → Launch Options, add:
  3. +exec autoexec.cfg

Now your viewmodel loads every time you launch the game.


Workshop Helper: crashz’ Viewmodel Generator (CS2)

Prefer sliders over commands? Subscribe to crashz’ Viewmodel Generator on the Steam Workshop, load it from Play → Workshop Maps, and tweak:

  • Live FOV / X / Y / Z previews
  • Left/right side swap
  • Presets & autoexec output (copy/paste to your config)

This is the fastest way to “see before you save” and grab clean command snippets.


Best Practices (what pros actually optimize for)

  • Maximize target visibility. A higher viewmodel_fov (e.g., 66–68) + lower z often frees central and lower-right screen space.
  • Consistency > novelty. Pick one style and keep it across weapons. Your aim and crosshair focus benefit from muscle memory.
  • Match your eye dominance. Left-eye dominant players often prefer left hand on certain angles; bind a quick toggle.
  • Don’t chase myths. “Bob” and old animation tweaks are locked down now—focus on offsets/FOV and clean binds instead.

Want to explore pro preferences? Check our player setups:


Troubleshooting

  • “Unknown command” when using fov_cs_debug
    You’re trying to change camera FOV without sv_cheats 1. Use viewmodel_fov for MM servers.
  • Settings reset on restart
    Add your commands to autoexec.cfg and set +exec autoexec.cfg in launch options.
  • Bobbing/animation tweaks not working
    Some legacy bob/shift commands were removed/locked in CS2. Focus on offsets/FOV—those still work.
  • Left/Right toggle not responding
    Re-bind Switch Viewmodel Left/Right Hand in Settings → Keyboard/Mouse and check for conflicts.

FAQ

What’s the best CS2 viewmodel?
There’s no universal “best.” Start with viewmodel_fov 66–68, x around 1.5–2, y 0–1, z -2 to -1, then refine after a few matches.

What’s the max viewmodel FOV?
68
. Most players land between 62–68 for space without making the weapon too tiny.

How do I reset to default?
Use a preset: viewmodel_presetpos 1 (Desktop) or set: viewmodel_fov 60; viewmodel_offset_x 1; viewmodel_offset_y 1; viewmodel_offset_z -1.

Can I change camera FOV on official servers?
No. That requires sv_cheats 1 and is only for private/offline servers. Stick to viewmodel_fov online.

Previous Article

CS2 Peeker's Advantage Guide: Master Sub-Tick & Ping

Next Article

CS2 Launch Options (2025): Best Commands

Write a Comment

Leave a Comment

Your email address will not be published. Required fields are marked *