Nuke is one of the most tactical maps in Counter-Strike 2. With its vertical layout, tight angles, and long sightlines, good smokes decide rounds. Whether you’re hitting A, slipping down Secret, or taking map control outside, the right utility transforms a tough map into a playground.
In this guide, you’ll learn the essential CS2 Nuke smokes, including:
- Outside smokes (Secret, Wall, Mini)
- A-site execute smokes
- Ramp control smokes
- B-site retake smokes
- One-way and defensive smokes for CT side
If you’re new to the game, check out the CS2 Beginner Guide and Nuke Callouts to better understand positions on the map.
Why Smokes Matter More on Nuke

Nuke is notorious for being CT-sided, especially on lower ranks where teams struggle to coordinate outside control. Smokes give you:
- Map control without exposing yourself
- Fast rotation opportunities (like Secret)
- Safer A-site and Ramp executions
- Better fake potential
If you want to rank up faster, proper utility is a big factor—read more in the CS2 Economy guide.
Essential CS2 Nuke Outside Smokes
Outside is the heart of Nuke. If Ts control this part of the map, CTs must rotate, which creates huge gaps.
Below are the 3 most important outside smokes.
1. Secret Smoke (Single Smoke Take)
Great for fast Secret hits without revealing multiple players.
How to Throw
- Go T Red.
- Align with the edge of the container.
- Aim slightly above Garage rooftop.
- Jump-throw.
Why It Works
- Blocks Garage and Yard AWPer
- Enables fast Secret split
- Creates early CT rotation pressure
2. Classic Wall of Smokes (Red → Secret)

The most iconic Nuke smokes. Throw two smokes to create a wall from T Red to Secret.
Lineups Needed
- Left Wall Smoke
- Right Wall Smoke
When to Use
- Slow defaults
- Late-round Secret hits
- Fakes into Mini or Heaven
Pair this with a jump-throw bind to ensure consistency:
3. Mini Smoke (Yard to Mini Gap Cover)
Prevents CTs from swinging Garage and Mini to punish the wall smokes.
Perfect For
- Squeaky + Hut A executes
- Late-round lurks
- Fake Secret hits
A-Site Smokes (Explosive T-Side Plays)
A-site is chaotic, fast, and vertical—smokes make the difference between “we died Silo” and “easy plant.”
1. Heaven Smoke
Essential for A-site safety.
Throw from: Squeaky or Hut, depending on lineup
Purpose: Blocks CT Heaven AWPer
Combos with: Hut flash + Squeaky burst
2. Mini Smoke (A Exec)
Used when entering A from Squeaky.
Why It’s Strong
- Isolates Hut and Rafters
- Prevents Mini re-peeks
- Makes plant safer
3. Vents Smoke
Useful for post-plant or rotations.
Tip: Great for players who want to drop Vent safely into B.
Ramp Smokes (Take Control or Retake)
1. Ramp Cross Smoke
Allows Ts to cross into B without taking gunfights.
2. Deep Ramp Smoke
Blocks AWPer holding from back Ramp.
If you’re working on recoil control while practicing these smokes, check this guide.
B-Site & Secret Smokes
1. Double Door Smoke
For post-plant and retakes—this smoke is extremely strong.
2. Window Smoke
Essential to block vision from Window room.
3. Control Room Smoke
Great for retakes to isolate fights.
CT-Side Smokes You Should Know
1. Yard One-Way Smoke (Garage)
Popular in higher ranks.
2. Heaven Support Smoke
Used to help A players regain control after losing Hut or Squeaky.
3. Ramp Defensive Smoke
Standard for delaying pushes or setting up rotates.
Quick Reference Table: Most Useful Nuke Smokes
| Smoke Name | Side | Difficulty | Best Use Case |
| Secret Smoke | T | Easy | Fast Secret control |
| Wall of Smokes | T | Medium | Major Yard map control |
| Mini Smoke | Both | Easy | A-site executes |
| Heaven Smoke | T | Medium | A-site safer plant |
| Ramp Cross Smoke | T | Easy | Drop to B safely |
| Window/Double Door | Both | Easy | B-site retake/post-plant |
| Yard One-Way | CT | Hard | Aggressive Garage control |
Pro Tips to Land Smokes Consistently
- Always practice smokes using CS2 smoke practice commands.
- Keep your raw input enabled for more accurate mouse movement:
- Use grenade binds to switch utility faster:
Frequently Asked Questions (FAQs)
Are Nuke outside smokes different in CS2 vs CS:GO?
Yes. Due to new lighting, movement changes, and grenade behavior, old CS:GO lineups often fail. Always practice CS2-specific lineups.
Do I need jump-throw for Nuke smokes?
For many outside and Heaven smokes—yes. It ensures perfect consistency.
How many smokes do you need for the classic Wall of Smokes?
Two: Left and Right Wall. Teams often add a third Mini or Garage smoke.
What is the hardest smoke on Nuke?
The Heaven smoke from outside—players often fail it due to tiny lineup details.
Final Notes
Once you master these Nuke smokes, you’ll instantly feel more confident on the map. Whether you’re running set plays or faking out CT rotations, utility is the key to winning on Nuke.If you want guides for other maps like Mirage or Vertigo, check out:
CS2 Mirage Callouts
CS2 Vertigo Callouts