The Inferno map in CS2 remains one of the most iconic and competitive battlegrounds in the Counter-Strike series. Known for its tight chokepoints, close angles, and strategic map control, understanding Inferno callouts in CS2 is crucial for team coordination and dominating your matches.
In this complete guide, we’ll walk you through Inferno map callouts for CS2, including A site, B site, Mid, and all key areas. We’ll also explore whether Inferno is CT sided or T sided, and answer common questions like where is Inferno located in CSGO.
Where Is Inferno Located in CS2?
Inferno is set in a historic European village, inspired by real-life architecture from Italy. The narrow alleys, cobblestone paths, and rustic buildings provide the perfect atmosphere for tense tactical gameplay. While the exact location isn’t specified, the vibe and naming conventions (like “Banana” and “Church”) suggest a Southern European setting.
Is Inferno CT Sided or T Sided in CS2?
A frequently debated question is: is Inferno CT sided or T sided? While Inferno has traditionally leaned towards being slightly CT-sided due to narrow chokepoints and strong defensive setups, CS2 has improved utility mechanics and smoother movement, which slightly balances the playing field.
Current Verdict:
Inferno in CS2 is still slightly CT sided, but coordinated T-side strategies can break through with good utility usage and timing.
Inferno Callouts CS2 – Full Map Breakdown
Let’s now dive into all the Inferno map callouts updated for CS2, categorized by A Site, B Site, and Mid control.
Inferno A Site Callouts

The Inferno A Site is filled with key spots where defenders and attackers often clash. These are the areas every player should know:
- Pit – The low area to the left when entering A site from Short. Excellent for defensive cover.
- Graveyard – Above Pit, accessed via Balcony. A sneaky spot to surprise enemies.
- Balcony – Connects Apps to A site. Crucial for fast pushes or peeking.
- Apps (Apartments) – Upper corridor leading to Balcony. T-side often pushes through here.
- Boiler – The connector between Mid and Apartments. A tight and often contested area.
- Default Plant – Common plant spot next to the truck on site.
- Mini Pit – The small corner in Pit, good for cover and peeking.
- Truck Side / Long – The right entrance to A site from Mid.
- Short / Porch – The left entrance to A site from Mid.
- Site Box – Boxes used for cover on A site.
- Library – CT side area near Long.
- Arch – CT rotation area that leads to B and A.
- Moto – The short path connecting Arch to A site.
Inferno B Site Callouts

The Inferno B Site callouts are essential for holding or executing fast B rushes. This site is compact and heavily grenade-focused.
- Banana – The long pathway leading to B site from T-side. Heavy utility is common here.
- Car – Early Banana position behind the half wall.
- Logs – Near the half wall in Banana, often used for early peeks.
- Half Wall – A safe spot in Banana for peeking or throwing nades.
- Top Banana – The final part of Banana before entering B site.
- CT Spawn – CT’s rotation path to B site.
- Coffins – Wall near the entrance to B site. Common AWP spot.
- New Box – Tall stack of boxes to the right of site entrance.
- First Oranges – The smaller stack of oranges boxes.
- Second Oranges – The larger stack behind First Oranges.
- Dark – A shadowy corner next to Oranges. Popular hide spot.
- Construction – Path between CT Spawn and B site.
- Church – Back site area used for rotations and defense.
- Default Plant (B) – Common bomb plant zone on B site.
Mid & Other Inferno Map Callouts

Mid control on Inferno can dictate the round. Here are the must-know spots:
- T Ramp / T Stairs – Spawn area leading to Mid and Banana.
- T Mid / Mid – Central area that connects to both A and B paths.
- Underpass / Mexico – Lower area under Mid, often used for flanks.
- Second Mid – Higher ground that leads to Apartments.
- Alt Mid – A connector route to Apps from Second Mid.
- Mid Cubby – Corner spot in Mid, common for defensive peeks.
Key Strategies Based on Callouts
- For CT Side:
- Use utility early at Banana to deny T-side control.
- Control Arch and Library to allow flexible A site rotations.
- Pair a Pit and Site setup for a strong A site defense.
- Use utility early at Banana to deny T-side control.
- For T Side:
- Use smokes for Arch and Library to isolate A site defenders.
- Flash and molly Banana to force out CTs early.
- Push Apartments to apply pressure from Balcony.
- Use smokes for Arch and Library to isolate A site defenders.
Final Thoughts on Inferno Callouts in CS2
Mastering Inferno callouts CS2 isn’t just about memorizing names—it’s about understanding map control, coordination, and timing. Whether you’re holding a tight angle on Inferno B site, lurking through Apartments to A site, or pushing Banana with full utility, good communication will always be the key.
And if you’re still wondering is Inferno T or CT sided? — while it’s slightly CT favored, smart T-side play can easily swing the match your way.
Stay sharp, use the right callouts, and you’ll be climbing the ranks on Inferno CS2 in no time.