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CS2 Inferno Callouts – Updated 2026 Guide

CS2 Inferno Callouts
Last Updated on: January 27, 2026

The Inferno map in CS2 remains one of the most iconic and competitive battlegrounds in the Counter-Strike series. Known for its tight chokepoints, close angles, and strategic map control, understanding Inferno callouts in CS2 is crucial for team coordination and dominating your matches.

In this complete guide, we’ll walk you through Inferno map callouts for CS2, including A site, B site, Mid, and all key areas. We’ll also explore whether Inferno is CT sided or T sided, and answer common questions like where is Inferno located in CSGO.

inferno cs2 map positions callout

Is Inferno CT Sided or T Sided in CS2?

A frequently debated question is: is Inferno CT sided or T sided? While Inferno has traditionally leaned towards being slightly CT-sided due to narrow chokepoints and strong defensive setups, CS2 has improved utility mechanics and smoother movement, which slightly balances the playing field.

Inferno Callouts CS2 – Full Map Breakdown

Let’s now dive into all the Inferno map callouts updated for CS2, categorized by A Site, B Site, and Mid control.


Inferno A Site Callouts

CS2 Inferno A Site

The Inferno A Site is filled with key spots where defenders and attackers often clash. These are the areas every player should know:

  • Pit – The low area to the left when entering A site from Short. Excellent for defensive cover.
  • Graveyard – Above Pit, accessed via Balcony. A sneaky spot to surprise enemies.
  • Balcony – Connects Apps to A site. Crucial for fast pushes or peeking.
  • Apps (Apartments) – Upper corridor leading to Balcony. T-side often pushes through here.
  • Boiler – The connector between Mid and Apartments. A tight and often contested area.
  • Default Plant – Common plant spot next to the truck on site.
  • Mini Pit – The small corner in Pit, good for cover and peeking.
  • Truck Side / Long – The right entrance to A site from Mid.
  • Short / Porch – The left entrance to A site from Mid.
  • Site Box – Boxes used for cover on A site.
  • Library – CT side area near Long.
  • Arch – CT rotation area that leads to B and A.
  • Moto – The short path connecting Arch to A site.

Inferno B Site Callouts

CS2 Inferno B Site

The Inferno B Site callouts are essential for holding or executing fast B rushes. This site is compact and heavily grenade-focused.

  • Banana – The long pathway leading to B site from T-side. Heavy utility is common here.
  • Car – Early Banana position behind the half wall.
  • Logs – Near the half wall in Banana, often used for early peeks.
  • Half Wall – A safe spot in Banana for peeking or throwing nades.
  • Top Banana – The final part of Banana before entering B site.
  • CT Spawn – CT’s rotation path to B site.
  • Coffins – Wall near the entrance to B site. Common AWP spot.
  • New Box – Tall stack of boxes to the right of site entrance.
  • First Oranges – The smaller stack of oranges boxes.
  • Second Oranges – The larger stack behind First Oranges.
  • Dark – A shadowy corner next to Oranges. Popular hide spot.
  • Construction – Path between CT Spawn and B site.
  • Church – Back site area used for rotations and defense.
  • Default Plant (B) – Common bomb plant zone on B site.

Mid & Other Inferno Map Callouts

CS2 Inferno Mid

Mid control on Inferno can dictate the round. Here are the must-know spots:

  • T Ramp / T Stairs – Spawn area leading to Mid and Banana.
  • T Mid / Mid – Central area that connects to both A and B paths.
  • Underpass / Mexico – Lower area under Mid, often used for flanks.
  • Second Mid – Higher ground that leads to Apartments.
  • Alt Mid – A connector route to Apps from Second Mid.
  • Mid Cubby – Corner spot in Mid, common for defensive peeks.

Inferno Updates in CS2’s Latest Patches

Inferno has received several subtle but important updates since CS2’s launch that affect how players should approach callouts and positioning. The most significant changes include improved visibility around Apartments and Balcony, where Valve has adjusted lighting to reduce dark corners that previously caused confusion during callouts. The Pit area has also seen minor geometry adjustments that affect common smoke lineups and holding angles.

These updates are part of CS2’s ongoing commitment to map refinement, similar to the comprehensive changes we’ve seen on other maps like Anubis. For players looking to master their communication skills across all maps, understanding these subtle changes is crucial. The improved visibility particularly affects how you should call out enemy positions around Dark and Quad, as players are now more visible in areas that were previously problematic.

Advanced Inferno Callout Strategies for Team Play

Understanding rotational callouts is equally important on Inferno due to the map’s unique layout. When enemies are spotted rotating from A to B through Connector or CT Spawn, the timing and specificity of your callout can determine whether your team successfully counters the rotation. This is particularly crucial when coordinating with utility usage, as CS2 nades timing often depends on precise enemy positioning information.

Advanced teams also use conditional callouts based on round context. Early round callouts focus on gathering information (“One Arch, playing passive”), while late-round callouts emphasize immediate threats (“Arch pushing, has bomb”). This contextual awareness, combined with proper crosshair placement and positioning, significantly improves team coordination. For players serious about improving their competitive gameplay, mastering these advanced callout techniques is as important as perfecting your individual mechanics.

Common Inferno Callout Mistakes and How to Fix Them

Many players make critical callout errors on Inferno that can cost rounds, particularly around the complex Apartments area. The most common mistake is using vague terms like “Apps” when the enemy could be in any of six different sub-locations within that area. Instead, be specific: “Boiler,” “Balcony,” “Stairs,” “Close Apps,” “Deep Apps,” or “Apps Connector.” This precision helps teammates pre-aim correctly and use utility effectively.

Another frequent error involves timing confusion around rotational areas like Middle and Connector. Players often call rotations too early or too late, leading to mistimed defensive setups. The key is understanding the map’s timing – if you spot an enemy in Top Mid, your teammates need approximately 8-10 seconds to rotate and position accordingly. Practice these timings in CS2 practice commands to improve your game sense.

Audio-visual callout conflicts also plague many Inferno rounds. Players sometimes call positions based on sound rather than sight, leading to confusion when the audio doesn’t match visual confirmation. Always specify whether your callout is based on sound (“Heard one Arch”) or sight (“Saw one Arch, low HP”). This distinction helps teammates understand the reliability of information and make better tactical decisions. Remember, effective communication is about quality over quantity – one precise callout is worth more than three vague ones.

Key Strategies Based on Callouts

  • For CT Side:
    • Use utility early at Banana to deny T-side control.
    • Control Arch and Library to allow flexible A site rotations.
    • Pair a Pit and Site setup for a strong A site defense.
  • For T Side:
    • Use smokes for Arch and Library to isolate A site defenders.
    • Flash and molly Banana to force out CTs early.
    • Push Apartments to apply pressure from Balcony.

You can also learn about the map sides, Is Inferno CT side or T sided in CS2.


Final Thoughts on Inferno Callouts in CS2

Mastering Inferno callouts CS2 isn’t just about memorizing names—it’s about understanding map control, coordination, and timing. Whether you’re holding a tight angle on Inferno B site, lurking through Apartments to A site, or pushing Banana with full utility, good communication will always be the key.

And if you’re still wondering is Inferno T or CT sided? — while it’s slightly CT favored, smart T-side play can easily swing the match your way.

Stay sharp, use the right callouts, and you’ll be climbing the ranks on Inferno CS2 in no time.

More CS2 Callout Guides:

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