CS2 Anubis Callouts – Interactive Map Guide

CS2 Anubis Callouts

Anubis is one of the most strategic and visually distinct maps in CS2. Set in an ancient Egyptian water temple, Anubis challenges players with tight corridors, long sightlines, and complex mid control. Whether you’re pushing through canals or defending bomb sites, knowing the CS2 Anubis callouts is key to team coordination and winning rounds.

This detailed guide breaks down every CS2 Anubis callout, grouped by key areas on the map. Use it to communicate like a pro and sharpen your gameplay.


When Did Anubis Come Out in CS2?

If you’re wondering, “When did Anubis come out CS2?” — Anubis officially became part of the CS2 active duty map pool on December 3, 2023, continuing its competitive presence from CS:GO. The map received visual and gameplay improvements for the Source 2 engine, making it more immersive and responsive in CS2.


Anubis Map Overview

CS2 Anubis is a symmetrical, two-bombsite map. It’s known for its unique water areas, mid-heavy design, and vertical peeking points. It rewards good communication, map knowledge, and strategic rotations.

Key Map Sections:

  • A Site
  • B Site
  • Mid Control
  • Connector Areas
  • Spawn Zones

Let’s dive into the CS2 Anubis callouts section by section.


A Site Callouts (Bombsite A)

CS2 Anubis A Site

A Site is accessible via multiple chokepoints and is often the first area contested in early rounds. Here’s what to call out:

A Site Key Callouts:

  • A Site – The main bomb plant area.
  • A Main – The long corridor T-side players use to enter the site.
  • A Heaven – Elevated position above the site, commonly used by CTs for cover and overwatch.
  • A Short – The close passage connecting mid to A Site.
  • A Water – The shallow water area near the site, easy to hear footsteps.
  • A Link / A Connector – Pathway from mid to A.
  • A Backsite – The rear of the bombsite, often used for post-plant positioning.

Tips:

  • Smokes on A Heaven and A Link can greatly reduce CT visibility.
  • Use A Water for sneaky approaches but watch for audible cues.

B Site Callouts (Bombsite B)

CS2 Anubis B Site

B Site is enclosed and tight, making utilities and crossfires essential. It’s often favored for fast rushes or split attacks.

B Site Key Callouts:

  • B Site – The central bomb plant zone.
  • B Main – Long entry corridor from T spawn side.
  • B Long – The wider, deeper entrance into B Main.
  • B Short / B Elbow – Tight cornered path connecting mid to B.
  • B House / B Upper – Elevated room near B Main, great for holding or peeking.
  • B Backsite – Behind the default plant box, common defender spot.
  • B Water – Area below B Upper, accessible via stairs.

Tips:

  • Flash through B Main to blind site defenders.
  • Control B Short for fast rotations or split attacks.

Mid Callouts

CS2 Anubis Mid

Mid is the heart of Anubis. Dominating this area gives you access to both bombsites and opens rotation options.

Mid Key Callouts:

  • Mid – Open courtyard central to the map.
  • Top Mid – Closer to T side, a staging area to push deeper.
  • Mid Doors / Double Doors – Connects mid to B Short and Connector.
  • Mid Bridge – A small bridge crossing water in mid.
  • Mid Water – Shallow area under bridge; footsteps here are loud.
  • Mid Connector / Link – Leads from mid to A or B.

Tips:

  • A well-timed mid smoke can block vision from Mid Bridge or Double Doors.
  • Control Mid early to isolate defenders and open up strategic choices.

Connector & Utility Areas

Connectors allow teams to rotate quickly or flank unsuspecting enemies.

Common Connector Callouts:

  • T Connector – Connects T Spawn to Mid and B.
  • CT Connector – Links CT Spawn to both bombsites.
  • Canals – Long water route used mostly by Ts to approach Mid or B.
  • Ruins – Decorative area often used for rotations or holding angles.
  • Bridge – Central feature near Mid, key for crossing or holding.

Tips:

  • Use Canals for silent pushes or aggressive flanks.
  • Be cautious of sound cues in water-heavy zones like Canals and Water Mid.

Spawn Zones

T Side Spawn Callouts:

  • T Spawn – Where T-side players start.
  • T Ramp – Slight incline from spawn leading to Canals or A Main.

CT Side Spawn Callouts:

  • CT Spawn – Counter-Terrorist starting point.
  • CT Stairs – Leads up to A Site.
  • CT Arch – Curved structure connecting CT Spawn and Mid.

Tips:

  • Rotate from CT Spawn through CT Arch or CT Stairs depending on pressure points.
  • Ts can fake a B take and regroup through T Ramp for an A push.

How to Practice CS2 Anubis Callouts

Mastering the CS2 Anubis callouts isn’t just about memorizing names — it’s about knowing what angles and threats exist at each location.

Practice Tips:

  • Use workshop maps or community servers with interactive Anubis callouts.
  • Play deathmatch or bot matches to internalize the layout.
  • Communicate constantly in matches. Even if you’re unsure, using basic terms helps.
  • Watch pro matches on Anubis to see how teams use mid control, rotates, and callouts in real time.

Final Thoughts: Why CS2 Anubis Callouts Matter

Whether you’re anchoring B Site, rotating through Mid, or setting up a coordinated push, understanding CS2 Anubis callouts is critical for success. Clear communication prevents chaos and creates opportunities. With this guide, you can call like a pro, rotate with precision, and clutch rounds more often.

So next time you’re queued into Anubis, bring this guide to memory and help your team dominate the match.

More CS2 Callout Guides:

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