If you’re looking to level up your gameplay on Overpass in CS2, mastering the overpass callouts CS2 players use is essential. Whether you’re holding a bombsite or coordinating a retake with your team, knowing the CS2 Overpass callouts can be the difference between victory and defeat.
This guide breaks down every important Overpass position in simple terms, so you can quickly learn all the Overpass map callouts used in competitive play.
What Are Overpass Callouts in CS2?
Callouts are specific names given to areas on the CS2 map Overpass. These names help players communicate efficiently. Instead of saying “enemy on the right side near the barrels by the water,” you can just call “Barrels” or “Water.” It speeds up communication and increases your chances of winning rounds.
CS2 Overpass Callouts Overview
Overpass is a large map with vertical and horizontal layers, making callouts especially important. Below are detailed sections divided by key areas of the map:
- T (Terrorist) Spawn to A Site
- T Spawn to B Site
- Connector & Mid Map Areas
- CT (Counter-Terrorist) Spawn Area
- Common Rotations and Flank Routes
T Spawn to A Site Callouts
These are the callouts you’ll encounter if you’re pushing from T spawn toward the A site:
T Spawn
- Starting point for Terrorists.
- Players often split to either Playground (A) or Monster (B).
Playground
- Wide area with a sandpit and benches.
- Common early peek spot for AWPers or rifle entries.
Fountain
- Between Playground and Park.
- Early engagement zone; be alert for CT aggression.
Park / Long A
- Long-range approach to A site.
- Ideal for AWP battles or creeping up silently.
Bathrooms / Toilets
- Short path to A from Fountain.
- Offers cover and multiple angles into A site.
Divider
- Small wall outside the Bathrooms, near the A site entrance.
- Good cover point for Ts to peek site.
A Site Callouts

These Overpass map callouts define the main A site and its surroundings:
Truck
- Next to the A bombsite.
- Common CT position to hold against short or long pushes.
Default
- Default plant spot on A.
- Often planted behind Truck or close to Bank.
Bank
- Building behind A site with a few windows.
- Offers defensive cover and strong post-plant vision.
Dumpster
- Behind Bank.
- Provides cover for CTs rotating or holding A.
Stairs
- Connects A site to CT spawn.
- Key rotation route for CTs between bombsites.
T Spawn to B Site Callouts
If you’re heading from T Spawn directly toward B, here are the main callouts:
Tunnels / Lower Tunnels
- Route from T spawn toward B Monster.
- Leads to the entrance of Monster tunnel.
Monster
- Tunnel exit leading to B site.
- Common entry point for Ts during B executes.
Short B
- Path near Water area, connects Monster and Connector.
- Offers a faster rotation or lurk option.
B Site Callouts

These CS2 Overpass callouts cover the B bombsite and surrounding control areas:
Water
- Open area just outside Monster and Short B.
- Important area to hold post-plant or take site control.
Barrels
- Behind a large barrel stack at B.
- Often used by CTs to hold Monster pushes.
Default
- Standard bomb plant spot on B site.
- Usually planted near the wall between Barrels and Pillar.
Pillar
- Central vertical structure on B.
- Used for cover and defensive peeks.
Heaven
- Upper CT area overlooking B site.
- Great vantage point for rotations and support.
Bridge
- Walkway connecting Heaven to B.
- Can be used to drop down to site or peek Water.
Graffiti
- Wall with colorful graffiti behind B site.
- Popular defensive spot for CTs holding from Heaven side.
Sandbags
- Small area near Short B.
- Offers low cover, used by lurkers or CTs.
Connector & Mid Map Callouts

This area links both bombsites and is highly contested in early rounds:
Connector / Ladder Room
- Tunnel with stairs connecting Water and Bathrooms.
- Early map control point; can be used for quick B or A rotations.
Stairs (Lower)
- Leads from Connector to Water.
- Used by CTs and Ts to transition between bombsites.
Upper Connector
- Exits into Bathrooms.
- Often controlled by CTs in early rounds to delay pushes.
CT Spawn Area Callouts
These are mostly relevant during rotations:
CT Spawn
- Starting area for Counter-Terrorists.
- Connects to A through Stairs and to B through Heaven or Bridge.
Jungle / Bank Connector
- Between CT Spawn and Bank.
- Used for fast rotates and flanking A attackers.
Flanking and Rotation Paths
Understanding these Overpass position callouts is critical for clutch plays and retakes:
Long A Rotation
- From CT spawn around Park and Fountain.
- Often used for silent flanks or surprise A holds.
Heaven Rotation
- CTs rotate to B via Heaven or Bridge.
- Provides overhead vision and drop-in options.
Connector Rotation
- Central route for quick A-B or B-A rotations.
- Often contested; regaining control here is vital in late rounds.
Why Learning Overpass Map Callouts Matters
Mastering Overpass callouts CS2 isn’t just for pros—it’s a game-changer for everyone. With proper callouts:
- You react faster to enemy positions.
- Your team can execute better strategies.
- Post-plant situations become more winnable.
- You can communicate enemy movement more clearly.
Tips to Memorize CS2 Overpass Callouts
- Play with voice-enabled friends to practice callouts live.
- Use Overpass offline with bots to walk through each area.
- Watch pro matches and listen to commentators for real-time callout usage.
- Print or download a callout map as a reference.
Final Thoughts
Whether you’re a new player or a seasoned grinder, learning and using the proper CS2 Overpass callouts gives you a significant edge. With a clear understanding of each Overpass position, you’ll move, aim, and communicate with purpose. Bookmark this guide, share it with your squad, and dominate your next match on Overpass!