If you’ve ever queued a match on Nuke and wondered “is Nuke for Terrorists or Counter-Terrorists?”, you’re not alone.
This guide breaks down Nuke’s map structure, pro stats, and strategic balance, helping you play both sides effectively—whether you want to lock down CT holds or run clean T executes.
If you’re just learning map layouts, check out the full CS2 Nuke callouts guide to get familiar with every site, choke, and rotation.
Overview: CT and T Sided Maps in CS2
Before diving deep into Nuke, it’s helpful to understand what “CT-sided” and “T-sided” really mean in CS2 map balance.

What Does “CT or T Sided” Mean?
When a map is CT-sided, it means Counter-Terrorists have statistical or structural advantages—like easier site control, faster rotations, or defensible chokepoints.
If it’s T-sided, the Terrorists have stronger attacking routes or more flexibility to take control.
So when players ask “is Nuke for CT or T?”, they’re really asking which side the map gives more natural advantages to.
Why Map Balance Matters in CS2
Map bias influences every layer of gameplay:
- Map vetoes: Teams may avoid CT-heavy maps if their CT coordination is weak.
- Side choice: Winning the knife round might mean choosing CT first on Nuke.
- Economy planning: CTs may buy less utility on T-sided maps, but more on CT-heavy ones.
- Player mentality: Knowing Nuke leans CT helps set realistic expectations for each half.
For a broader overview of how this works, check our CS2 beginner guide — it covers how side bias shapes team strategy across the pool.
Nuke Map Analysis
Let’s break down what makes Nuke one of the most unique and CT-favoured maps in Counter-Strike 2.
CS2 Nuke — CT vs T Performance Summary
| Category | CT Side (%) | T Side (%) | Notes / Insights |
|---|---|---|---|
| Overall Win Rate | 57% | 43% | One of the most CT-sided maps in CS2 due to compact layout and vertical control. |
| Pistol Round Win Rate | 55% | 45% | CTs benefit from early map control and superior defensive angles. |
| Round 2 Conversion Rate | 75% | 68% | CTs often snowball early leads thanks to strong economy management. |
| Win Rate After First Kill | 73% | 65% | CTs capitalize on opening frags through fast rotations and site lockdowns. |
| Win Rate After First Death | 34% | 27% | Ts struggle to recover once losing early players due to long approach paths and limited entries. |
Layout and Design Overview
Nuke’s vertical structure defines its identity.
With two bombsites stacked on top of each other, tight corridors, and multiple levels, CTs naturally control more key territory from spawn.
Key points:
- CTs start near A-site (upper level), gaining fast access to heaven, rafters, and vents.
- Ts must navigate through yard, squeaky, or ramp, often needing layered smokes and utility.
This design gives CTs quicker rotations and more defensible positions—making Nuke one of the most CT-sided maps in CS2.
Note: If you’re comparing structure, check our CS2 Dust 2 callouts guide to see how open layouts contrast with Nuke’s compact verticality.

Bombsite Structure and Entry Points
A Site:
CTs control heaven, rafters, and mini, letting them hold multiple angles with limited exposure.
Ts often need perfect yard smokes and hut flashes to break through.
B Site:
Located below A, Ts must drop through ramp, vents, or B tunnels.
CTs rotate quickly from A or ramp, using vents and secret passages to reinforce B easily.
Because CTs have these quick transitions and superior elevation control, Nuke naturally leans CT.
Rotational Dynamics and Timing
Rotations are the beating heart of Nuke’s CT dominance.
From A-site, a defender can reach B via vents in seconds — and vice versa.
Ts, on the other hand, must take yard control, commit utility, and often guess wrong-site rotations.
This imbalance explains why Nuke consistently ranks as a CT-heavy map in pro data.
If you want to see how rotations differ, compare it to Anubis callouts in CS2 — a far more T-favoured layout.
Utility Usage and Map Control
Utility decides whether Ts survive or stall.
On Nuke:
- CTs use early mollies for hut and squeaky, smokes for outside yard vision, and flashes for ramp peeks.
- Ts need precise yard smokes (Red–Garage–Secret), Heaven mollies, and Hut flashes just to reach site entry safely.
Mistimed nades or lack of coordination punishes Ts harshly — another reason this map tilts CT.
Need to practice those throws? Check our CS2 grenade practice commands guide to learn how to drill utility setups efficiently.
Pro Play Statistics and Win Rates
Competitive data consistently backs up Nuke’s CT-sided reputation:
- CT win rate: 55–60%
- T win rate: 40–45%
Even as metas evolve, CTs hold a steady advantage thanks to map layout and vertical control.
So, when players ask “is Nuke CT sided?” — the short answer is yes, though elite T coordination can narrow the gap.
Comparing Nuke to Other Popular Maps
Let’s see how Nuke stacks up against other maps in terms of balance:
| Map | Favoured Side | Key Reason |
| Mirage | CT | Compact design, strong site anchors |
| Nuke | CT | Tight spaces, quick CT rotations |
| Inferno | Slight T | Banana/Mid control for Ts |
| Anubis | T | Wide entries and flexible routing |
| Ancient | Slight CT | Chokepoint-heavy, slower T routes |
Across the CS2 map pool, Nuke remains one of the most CT-favoured maps, alongside Ancient.
If you prefer balanced play, check our Dust 2 analysis — it’s nearly 50/50 in win rates.
Factors Influencing Map Sidedness
Map Layout and Chokepoints
Nuke’s compact corridors, double-level sites, and limited T access points make it textbook CT-sided.
Ts must invest heavy utility and execute near-perfectly to open space.
Economy and Weapon Balance
CTs benefit from short rotations and cheaper round recovery, while Ts often burn more grenades and rely on expensive rifles.
This economic difference compounds Nuke’s CT lean.
Team Strategy and Coordination
Strong T teams can still dominate by controlling yard and managing rotations.
However, solo or disorganized play gets punished fast.
The “terrorists win” callout on Nuke usually follows perfect coordination and utility timing.
To develop better team synergy, read our How to Get Better at CS2 guide — it covers communication and timing essentials for both sides.

Final Verdict: Is Nuke CT or T Sided in CS2?
Summary of Findings
- Design: Two-layer vertical layout and short CT rotations.
- Stats: 53–60% CT win rate vs 40–47% T win rate.
- Meta: Still one of the most CT-heavy maps in CS2.
So, answering “is Nuke CT or T sided?” — Nuke is CT-sided, without question.
But with tight executes and utility precision, Ts can still make serious ground.
Tips for Playing Nuke as CT and T
For CTs:
- Control A-site rafters and Heaven early.
- Communicate fast rotations between A and B via vents.
- Use early smokes and mollies to deny Ts map control.
- Don’t over-rotate—play info before committing.
For Ts:
- Prioritize yard control using layered smokes.
- Mix fast A hits with B drops to confuse rotations.
- Use utility chains to clear Heaven and vents.
- Fake site pressure to trigger early CT rotations.